Alright. So I am sitting here waiting for my server to come back. Though I have about 3 hours >.< or more. Or so the notice says. I am super excited, mainly just b/c I have been bored out of my mind with Little to do.
First off, if you have not read the patch notes for hunters, here it is:
Aspect of the Cheetah: Can now be learned at level 16. Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect. The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute. Frost Trap: Will no longer “fizzle” on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects. Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects. Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time. Talents
- Beast Mastery
- Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
- Survival
- Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
- Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
- Pets
- Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.
Classes: General
- All pets now receive 40% of their master’s resilience and 100% of their master’s spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion.
So, yeah….
I am looking forward to the new traps system. There are so many things we as hunters are able to do with that. I mean, just for SV players alone…the whol Black arrow not being tied into with your frost and nature traps is nice.
Mostly though, I am just ready for something new. Something else for my guild to take down. Or…try to.
What I am not looking forward to is teir 9. What the hell.
Seriously.
what the hell.
I get that maybe they are going for a uniform look or something, but did they have to be so plain? I mean the hunter gear for horde is nice, its decent…but ally…they get the short end of the stick. I’ll be replacing my interesting and evil looking tier 8 for basically…”meh” Now, I know its not all about looks…I should be excited for the stats as well. I am. I cant wait to kick some ass and get that gear…but I cant help but get excited when my hunter looks evil or bad ass, and this new set will not allow that for me.
Oh well, to more important things.
Like watching the PTR trail of Champion to try and get excited about it even more.
I was watching this and got a call right in the middle of it, the music blasting…I didnt mean to answer it, but the person on the other end had a good laugh at the song and me.
Filed under: Patches